
It would be easy to correct them for anyone with access to the source code but since we don't the only option would be to reverse-engineer the executable to create a binary patch, which apart from requiring a lot of work would be unreliable and create problems (e.g. Since the game engine doesn't support advanced bindings configuration I'm not creating a mod to fix the remaining problems. Only used for dashing because of the new "Quick roll" keyĭon't use a good key for this since it's very rarely usedĪ single key is better than a key-combination since it makes actions like Parrying easierĭone by simulating a combination of " W+ Right weapon attack" with AutoHotKey, unreliable otherwiseĭone by simulating a combination of " W+ Right weapon attack (Strong)" with AutoHotKey, unreliable otherwiseĭisabled since it can be disorienting sometimes Estus Flask to F1 or a number key).įor those interested I'm including the keyboard/mouse configuration I use for the Dark Souls games, along with some information that can be used to improve some of the issues.ĭone by simulating an immediate key press/release of the combined Dash/Roll/Backstep key with AutoHotKey (also allows to roll when dashing)


